added evaluation script

This commit is contained in:
Moritz Gmeiner 2026-08-07 22:06:43 +02:00
commit ce0588c13b
10 changed files with 483 additions and 3 deletions

173
scripts/evaluate.py Normal file
View file

@ -0,0 +1,173 @@
"""Evaluate Generals.io agents by playing them against each other.
Run with `.venv/bin/python scripts/evaluate.py` or `uv run python scripts/evaluate.py`.
Override defaults with OmegaConf arguments such as `num_games=200 agent0.kind=hunter`.
Each agent is either one of the bundled JAX agents (`random`, `expander`,
`hunter`) or a trained policy loaded from an equinox checkpoint via
`agent0.kind=model agent0.checkpoint=ppo_model.eqx`. Games are run in a single
vmapped batch of `num_games` parallel envs.
"""
from dataclasses import dataclass, field
import equinox as eqx
import jax
import jax.numpy as jnp
import jax.random as jrandom
from generals.core import game
from generals.core.action import compute_valid_move_mask
from generals.core.env import GeneralsEnv
from generals.core.observation import Observation
from omegaconf import DictConfig, OmegaConf
from general_bots_training.network import PolicyValueNetwork, obs_to_tensor
from general_bots_training.opponents import OPPONENT_TYPES, StaticOpponent
@dataclass
class AgentConfig:
"""One side of the matchup.
kind: "random" | "expander" | "hunter" | "model"
checkpoint: path to an equinox checkpoint (only used when kind == "model")
"""
kind: str = "random"
checkpoint: str | None = None
@dataclass
class EvalConfig:
grid_dims: tuple[int, int] = (21, 21)
truncation: int = 500
num_games: int = 100
agent0: AgentConfig = field(default_factory=lambda: AgentConfig(kind="random"))
agent1: AgentConfig = field(default_factory=lambda: AgentConfig(kind="expander"))
seed: int = 0
def load_config(args: list[str] | None = None) -> DictConfig:
"""Merge CLI overrides into the typed default evaluation configuration."""
defaults = OmegaConf.structured(EvalConfig)
return OmegaConf.merge(defaults, OmegaConf.from_cli(args)) # type: ignore
class NetworkAgent:
"""Wrap a PolicyValueNetwork in the stateless StaticOpponent interface."""
def __init__(self, network):
self._network = network
def act(self, observation: Observation, key):
obs_arr = obs_to_tensor(observation)
mask = compute_valid_move_mask(
observation.armies, observation.owned_cells, observation.mountains
)
action, _, _, _ = self._network(obs_arr, mask, key, None)
return action
def make_agent(cfg: AgentConfig, key) -> StaticOpponent:
"""Build an agent from its config. `key` seeds the network when needed."""
kind = cfg.kind.lower().replace("-", "_")
if kind == "model":
if cfg.checkpoint is None:
raise ValueError("agent kind 'model' requires a checkpoint path")
network = PolicyValueNetwork(key, in_channels=14)
network = eqx.tree_deserialise_leaves(cfg.checkpoint, network)
return NetworkAgent(network)
if kind in OPPONENT_TYPES:
return OPPONENT_TYPES[kind]()
choices = ", ".join([*sorted(OPPONENT_TYPES), "model"])
raise ValueError(f"unknown agent kind {cfg.kind!r}; choose one of: {choices}")
def agent_label(cfg: AgentConfig) -> str:
return cfg.checkpoint if cfg.kind == "model" and cfg.checkpoint else cfg.kind
def main(config: DictConfig):
key = jrandom.PRNGKey(config.seed)
key, agent0_key, agent1_key, env_key = jrandom.split(key, 4)
agent0 = make_agent(config.agent0, agent0_key)
agent1 = make_agent(config.agent1, agent1_key)
label0, label1 = agent_label(config.agent0), agent_label(config.agent1)
env = GeneralsEnv(grid_dims=tuple(config.grid_dims), truncation=config.truncation)
pool, _ = env.reset(env_key)
get_obs = game.get_full_observation if env.perfect_info else game.get_observation
n = config.num_games
key, init_key = jrandom.split(key)
init_keys = jrandom.split(init_key, n)
states = jax.vmap(env.init_state)(init_keys)
states = states._replace(pool_idx=jnp.arange(n, dtype=states.pool_idx.dtype) % env.pool_size)
step_env = jax.vmap(env.step, in_axes=(0, 0, None))
def run_episode(states, key):
"""Play one full game per env; return final winner per env.
The env auto-resets on done and overwrites `state.winner` with -1, so we
capture the winner from `timestep.info` on the first done step per env and
latch it for the remainder of the scan.
"""
def body(carry, _):
states, latched_winner, key = carry
key, p0_key, p1_key = jrandom.split(key, 3)
obs_p0 = jax.vmap(lambda s: get_obs(s, 0))(states)
obs_p1 = jax.vmap(lambda s: get_obs(s, 1))(states)
keys_p0 = jrandom.split(p0_key, n)
keys_p1 = jrandom.split(p1_key, n)
actions_p0 = jax.vmap(agent0.act)(obs_p0, keys_p0)
actions_p1 = jax.vmap(agent1.act)(obs_p1, keys_p1)
actions = jnp.stack([actions_p0, actions_p1], axis=1)
timesteps, states = step_env(states, actions, pool)
done = timesteps.terminated | timesteps.truncated
# On the first done, latch the winner (truncated games stay at -1 = draw).
new_winner = jnp.where(
done & (latched_winner < 0), timesteps.info.winner, latched_winner
)
return (states, new_winner, key), done
# Run a fixed number of steps equal to the truncation length, which
# guarantees every env has terminated or truncated at least once.
(states, latched_winner, key), _ = jax.lax.scan(
body, (states, jnp.full(n, -1, dtype=jnp.int32), key), None, length=config.truncation
)
return latched_winner
print("Generals.io evaluation")
print(OmegaConf.to_yaml(config, resolve=True).rstrip())
print(f"device: {jax.devices()[0]}")
print(f"agent0: {label0}")
print(f"agent1: {label1}")
print(f"games: {n}")
print()
print("warming up (jit compile)...")
winners = run_episode(states, key)
jax.block_until_ready(winners)
print("warming up done\n")
print("playing...")
winners = run_episode(states, key)
jax.block_until_ready(winners)
wins0 = int(jnp.sum(winners == 0))
wins1 = int(jnp.sum(winners == 1))
draws = int(jnp.sum(winners < 0))
print("\nsummary")
print("-" * 40)
print(f"agent0 ({label0}): {wins0:4d} wins ({wins0 / n * 100:.1f}%)")
print(f"agent1 ({label1}): {wins1:4d} wins ({wins1 / n * 100:.1f}%)")
print(f"draws: {draws:4d} ({draws / n * 100:.1f}%)")
print("-" * 40)
print(f"total games: {n}")
if __name__ == "__main__":
main(load_config())