552 lines
21 KiB
Python
552 lines
21 KiB
Python
"""Competition stdio agent: particle PUCT over a trained equinox checkpoint.
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Self-contained competition bot. It speaks the wire protocol in
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`generals-bots/competition/protocol.py` (handshake, then one observation frame
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per turn, one action line per turn, EOF on stdin = game over) and runs
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deadline-bounded root PUCT using only the perspective-relative wire
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observation.
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Unlike `scripts/mcts_agent.py`, this module does **not** import the
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`general_bots_training` training package. It inlines the policy-value network,
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the observation encoding, and the particle search so the script can be dropped
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into the competition sandbox with just the engine (`generals`), `equinox`,
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`jax`, and `numpy` available.
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Run it directly through the bundled matchup driver, e.g.:
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PYTHONPATH=src:generals-bots .venv/bin/python \
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generals-bots/competition/matchup.py \
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scripts/competition.py --checkpoint ppo_model.eqx \
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generals-bots/competition/agents/expander_python/run.sh \
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--mode competition
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or wrap it in a `run.sh` that passes the checkpoint path.
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"""
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import argparse
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import os
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import sys
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import time
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from dataclasses import dataclass
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import equinox as eqx
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import jax
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import jax.numpy as jnp
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import jax.random as jrandom
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import numpy as np
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from generals.core import game
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from generals.core.action import compute_valid_move_mask
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from generals.core.game import GameState
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from generals.core.observation import Observation
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from generals.modifiers import build_castles, deathtouch
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os.environ.setdefault("JAX_PLATFORMS", "cpu")
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PASS_ACTION = np.array([1, 0, 0, 0, 0], dtype=np.int32)
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# Search/agent defaults, previously exposed as CLI flags. Kept as constants so
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# the script can be launched by a bare `run.sh` with no extra arguments.
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TIME_BUDGET_MS = 125.0
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MAX_SIMULATIONS = 128
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ROLLOUT_DEPTH = 2
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TOP_K = 20
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SEED = 0
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# ---------------------------------------------------------------------------
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# Policy-value network (inlined from general_bots_training.network)
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# ---------------------------------------------------------------------------
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def obs_to_tensor(obs: Observation) -> jnp.ndarray:
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"""Encode an Observation into a (C, H, W) float32 tensor for the network.
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Armies and army-counts are log-normalized; land counts are divided by the
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number of cells; scalar values are broadcast to spatial planes so a plain
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conv stack can consume them. Grid-size agnostic.
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"""
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H, W = obs.armies.shape
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armies = jnp.log1p(obs.armies.astype(jnp.float32)) / jnp.log(50.0)
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def bcast(scalar):
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return jnp.broadcast_to(scalar.astype(jnp.float32), (H, W))
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own_land = bcast(obs.owned_land_count / (H * W))
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own_army = bcast(jnp.log1p(obs.owned_army_count.astype(jnp.float32)) / jnp.log(50.0))
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opp_land = bcast(obs.opponent_land_count / (H * W))
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opp_army = bcast(jnp.log1p(obs.opponent_army_count.astype(jnp.float32)) / jnp.log(50.0))
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timestep = bcast(jnp.log1p(obs.timestep.astype(jnp.float32)) / jnp.log(1201.0))
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return jnp.stack(
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[
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armies,
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obs.generals.astype(jnp.float32),
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obs.castles.astype(jnp.float32),
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obs.mountains.astype(jnp.float32),
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obs.neutral_cells.astype(jnp.float32),
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obs.owned_cells.astype(jnp.float32),
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obs.opponent_cells.astype(jnp.float32),
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obs.fog_cells.astype(jnp.float32),
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obs.structures_in_fog.astype(jnp.float32),
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own_land,
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own_army,
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opp_land,
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opp_army,
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timestep,
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],
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axis=0,
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)
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class PolicyValueNetwork(eqx.Module):
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"""Conv policy-value network.
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Action layout: 4 full-move directions and 4 half-move (split) directions
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per source cell, plus one global pass action. Invalid moves are masked to
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-1e9; pass is always available.
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The value head uses global average pooling over the spatial grid, so the
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network works for any board size without reshaping linear layers.
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"""
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conv1: eqx.nn.Conv2d
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conv2: eqx.nn.Conv2d
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conv3: eqx.nn.Conv2d
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conv4: eqx.nn.Conv2d
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policy_conv: eqx.nn.Conv2d
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value_conv: eqx.nn.Conv2d
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value_linear1: eqx.nn.Linear
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value_linear2: eqx.nn.Linear
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def __init__(self, key, in_channels: int = 14, channels=(32, 32, 32, 16)):
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keys = jrandom.split(key, 8)
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self.conv1 = eqx.nn.Conv2d(in_channels, channels[0], kernel_size=3, padding=1, key=keys[0])
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self.conv2 = eqx.nn.Conv2d(channels[0], channels[1], kernel_size=3, padding=1, key=keys[1])
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self.conv3 = eqx.nn.Conv2d(channels[1], channels[2], kernel_size=3, padding=1, key=keys[2])
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self.conv4 = eqx.nn.Conv2d(channels[2], channels[3], kernel_size=3, padding=1, key=keys[3])
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# 9 = 4 dirs (full) + 4 dirs (half) + 1 pass
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self.policy_conv = eqx.nn.Conv2d(channels[3], 9, kernel_size=1, key=keys[4])
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self.value_conv = eqx.nn.Conv2d(channels[3], 4, kernel_size=1, key=keys[5])
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self.value_linear1 = eqx.nn.Linear(4, 64, key=keys[6])
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self.value_linear2 = eqx.nn.Linear(64, 1, key=keys[7])
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def _features(self, obs):
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x = jax.nn.relu(self.conv1(obs))
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x = jax.nn.relu(self.conv2(x))
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x = jax.nn.relu(self.conv3(x))
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x = jax.nn.relu(self.conv4(x))
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return x
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def _value_from_features(self, feat):
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v = jax.nn.relu(self.value_conv(feat)) # (4, H, W)
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v = v.mean(axis=(1, 2)) # (4,) global average pool
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v = jax.nn.relu(self.value_linear1(v))
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return self.value_linear2(v)[0]
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def policy_value(self, obs, mask):
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"""Return deterministic masked policy logits and the critic value."""
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features = self._features(obs)
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return self._policy_logits(features, mask), self._value_from_features(features)
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def _policy_logits(self, feat, mask):
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"""Return 8*H*W move logits plus one global pass logit."""
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logits = self.policy_conv(feat) # (9, H, W)
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mask_t = jnp.transpose(mask, (2, 0, 1)) # (4, H, W)
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penalty = (1.0 - mask_t) * -1e9
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move_penalty = jnp.concatenate([penalty, penalty], axis=0)
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move_logits = (logits[:8] + move_penalty).reshape(-1)
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pass_logit = jnp.mean(logits[8])[None]
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return jnp.concatenate([move_logits, pass_logit])
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# ---------------------------------------------------------------------------
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# Particle PUCT search (inlined from general_bots_training.mcts)
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# ---------------------------------------------------------------------------
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@dataclass(frozen=True)
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class MCTSConfig:
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time_budget_ms: float = 100.0
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max_simulations: int = 128
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rollout_depth: int = 2
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top_k: int = 20
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opponent_top_k: int = 12
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max_build_actions: int = 3
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c_puct: float = 1.5
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value_scale: float = 5.0
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@jax.jit
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def competition_move_mask(obs: Observation) -> jnp.ndarray:
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"""Legal move mask that conservatively blocks unresolved fog structures."""
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blocked = obs.mountains | obs.structures_in_fog
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return compute_valid_move_mask(obs.armies, obs.owned_cells, blocked)
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@jax.jit
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def build_cost_grid(obs: Observation) -> jnp.ndarray:
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"""Exact own-castle build costs derivable from a fog observation."""
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structures = ((obs.castles | obs.generals) & obs.owned_cells).astype(jnp.int32)
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height, width = structures.shape
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radius = 6
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padded = jnp.pad(structures, radius)
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costs = jnp.full((height, width), 35, dtype=jnp.int32)
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for row_offset in range(-radius, radius + 1):
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for col_offset in range(-radius, radius + 1):
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surcharge = 14 - 2 * (abs(row_offset) + abs(col_offset))
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if surcharge > 0:
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shifted = padded[
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radius + row_offset : radius + row_offset + height,
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radius + col_offset : radius + col_offset + width,
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]
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costs = costs + surcharge * shifted
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return costs
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@jax.jit
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def valid_build_mask(obs: Observation) -> jnp.ndarray:
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costs = build_cost_grid(obs)
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plain_owned = obs.owned_cells & ~obs.generals & ~obs.castles
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return plain_owned & (obs.armies >= costs)
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def _decode_policy_index(index: int, height: int, width: int) -> np.ndarray:
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cells = height * width
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if index == 8 * cells:
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return PASS_ACTION.copy()
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encoded_direction, position = divmod(index, cells)
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row, col = divmod(position, width)
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split = int(encoded_direction >= 4)
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direction = encoded_direction - 4 if split else encoded_direction
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return np.array([0, row, col, direction, split], dtype=np.int32)
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def observation_from_wire(
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timestep: int,
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owned_land_count: int,
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owned_army_count: int,
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opponent_land_count: int,
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opponent_army_count: int,
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type_grid,
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owner_grid,
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army_grid,
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) -> Observation:
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"""Convert a competition wire frame into the network's Observation type."""
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types = jnp.asarray(type_grid, dtype=jnp.int32)
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owners = jnp.asarray(owner_grid, dtype=jnp.int32)
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armies = jnp.asarray(army_grid, dtype=jnp.int32)
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visible = (types != 0) & (types != 5)
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return Observation(
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armies=armies,
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generals=types == 4,
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castles=types == 3,
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mountains=types == 2,
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neutral_cells=visible & (owners == 0) & (types != 2),
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owned_cells=owners == 1,
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opponent_cells=owners == 2,
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fog_cells=types == 0,
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structures_in_fog=types == 5,
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owned_land_count=jnp.int32(owned_land_count),
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owned_army_count=jnp.int32(owned_army_count),
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opponent_land_count=jnp.int32(opponent_land_count),
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opponent_army_count=jnp.int32(opponent_army_count),
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timestep=jnp.int32(timestep),
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)
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def sample_determinization(
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obs: Observation, player_index: int, rng: np.random.Generator
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) -> GameState:
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"""Sample a conservative hidden state consistent with visible cells/totals."""
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armies = np.asarray(obs.armies, dtype=np.int32).copy()
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owned = np.asarray(obs.owned_cells, dtype=bool)
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visible_opponent = np.asarray(obs.opponent_cells, dtype=bool)
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mountains = np.asarray(obs.mountains | obs.structures_in_fog, dtype=bool)
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castles = np.asarray(obs.castles, dtype=bool)
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generals = np.asarray(obs.generals, dtype=bool).copy()
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fog = np.asarray(obs.fog_cells, dtype=bool) & ~mountains
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opponent = visible_opponent.copy()
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hidden_candidates = np.argwhere(fog & ~owned)
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missing_land = max(0, int(obs.opponent_land_count) - int(opponent.sum()))
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if len(hidden_candidates):
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chosen = hidden_candidates[
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rng.choice(
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len(hidden_candidates),
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size=min(missing_land, len(hidden_candidates)),
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replace=False,
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)
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]
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opponent[chosen[:, 0], chosen[:, 1]] = True
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visible_enemy_general = generals & opponent
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if not visible_enemy_general.any():
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candidates = np.argwhere((opponent | fog) & ~owned & ~mountains)
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if len(candidates):
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row, col = candidates[rng.integers(len(candidates))]
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generals[row, col] = True
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opponent[row, col] = True
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hidden_opponent = opponent & ~visible_opponent
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remaining_army = max(0, int(obs.opponent_army_count) - int(armies[visible_opponent].sum()))
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hidden_cells = np.argwhere(hidden_opponent)
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if len(hidden_cells):
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base = min(remaining_army, len(hidden_cells))
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armies[hidden_opponent] = 0
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armies[hidden_cells[:base, 0], hidden_cells[:base, 1]] = 1
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remaining_army -= base
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if remaining_army:
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allocations = rng.multinomial(
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remaining_army, np.full(len(hidden_cells), 1 / len(hidden_cells))
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)
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armies[hidden_cells[:, 0], hidden_cells[:, 1]] += allocations.astype(np.int32)
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ownership_relative = np.stack([owned, opponent])
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if player_index == 1:
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ownership = ownership_relative[::-1]
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else:
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ownership = ownership_relative
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passable = ~mountains
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neutral = passable & ~ownership[0] & ~ownership[1]
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general_positions = []
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for absolute_player in range(2):
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positions = np.argwhere(generals & ownership[absolute_player])
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if len(positions):
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general_positions.append(positions[0])
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else:
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fallback = np.argwhere(ownership[absolute_player] & passable)
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general_positions.append(fallback[0] if len(fallback) else np.array([0, 0]))
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return GameState(
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armies=jnp.asarray(armies),
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ownership=jnp.asarray(ownership),
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ownership_neutral=jnp.asarray(neutral),
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generals=jnp.asarray(generals),
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castles=jnp.asarray(castles),
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mountains=jnp.asarray(mountains),
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passable=jnp.asarray(passable),
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general_positions=jnp.asarray(general_positions, dtype=jnp.int32),
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time=jnp.asarray(obs.timestep, dtype=jnp.int32),
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winner=jnp.int32(-1),
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pool_idx=jnp.int32(0),
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)
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@jax.jit
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def competition_step(state: GameState, actions: jnp.ndarray):
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state, actions = build_castles.apply_build_actions(state, actions)
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return deathtouch.step(state, actions, turn=800)
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class ParticlePUCT:
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"""Deadline-bounded root PUCT with policy-guided simultaneous rollouts."""
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def __init__(
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self,
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network: PolicyValueNetwork,
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player_index: int,
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config: MCTSConfig = MCTSConfig(),
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seed: int = 0,
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):
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self.network = network
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self.player_index = player_index
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self.config = config
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self.rng = np.random.default_rng(seed)
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self._infer = eqx.filter_jit(
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lambda network, tensor, mask: network.policy_value(tensor, mask)
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)
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def warmup(self, height: int, width: int) -> None:
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"""Compile shape-dependent network and competition transition kernels."""
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grid = jnp.zeros((height, width), dtype=jnp.int32)
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grid = grid.at[0, 0].set(1).at[height - 1, width - 1].set(2)
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state = game.create_initial_state(grid)
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state = state._replace(
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armies=state.armies.at[0, 0].set(100).at[height - 1, width - 1].set(100),
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time=jnp.int32(100),
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)
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obs = game.get_observation(state, self.player_index)
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self.policy_value(obs)
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actions = jnp.stack([jnp.asarray(PASS_ACTION), jnp.asarray(PASS_ACTION)])
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warmed_state, _ = competition_step(state, actions)
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jax.block_until_ready(warmed_state)
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candidates, _ = self.candidates(obs)
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self._simulate(obs, candidates[0])
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self._simulate(obs, candidates[min(1, len(candidates) - 1)])
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def policy_value(self, obs: Observation):
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mask = competition_move_mask(obs)
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logits, value = self._infer(self.network, obs_to_tensor(obs), mask)
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return np.asarray(logits), float(value), mask
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def candidates(self, obs: Observation, top_k: int | None = None):
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logits, _, _ = self.policy_value(obs)
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height, width = obs.armies.shape
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valid_indices = np.flatnonzero(logits > -1e8)
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count = min(top_k or self.config.top_k, len(valid_indices))
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ranked = np.argsort(logits[valid_indices])[::-1][:count]
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indices = valid_indices[ranked]
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selected_logits = logits[indices]
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selected_logits = selected_logits - selected_logits.max()
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priors = np.exp(selected_logits)
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actions = [_decode_policy_index(int(index), height, width) for index in indices]
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build_mask = np.asarray(valid_build_mask(obs))
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build_positions = np.argwhere(build_mask)
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if len(build_positions):
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costs = np.asarray(build_cost_grid(obs))
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armies = np.asarray(obs.armies)
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scores = np.array([armies[r, c] - costs[r, c] for r, c in build_positions])
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order = np.argsort(scores)[::-1][: self.config.max_build_actions]
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build_prior = max(float(priors.sum()) * 0.05, 1e-3)
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for position_index in order:
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row, col = build_positions[position_index]
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actions.append(np.array([2, row, col, 0, 0], dtype=np.int32))
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priors = np.append(priors, build_prior)
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priors = priors / priors.sum()
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return actions, priors
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def _sample_policy_action(self, obs: Observation, top_k: int) -> np.ndarray:
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actions, priors = self.candidates(obs, top_k)
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return actions[int(self.rng.choice(len(actions), p=priors))]
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def _leaf_value(self, state: GameState, info) -> float:
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if bool(info.is_done):
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winner = int(info.winner)
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return 0.0 if winner < 0 else (1.0 if winner == self.player_index else -1.0)
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obs = game.get_observation(state, self.player_index)
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_, value, _ = self.policy_value(obs)
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return float(np.tanh(value / self.config.value_scale))
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def _simulate(self, root_obs: Observation, root_action: np.ndarray) -> float:
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state = sample_determinization(root_obs, self.player_index, self.rng)
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info = game.get_info(state)
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our_action = root_action
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for _ in range(self.config.rollout_depth):
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opponent_index = 1 - self.player_index
|
|
opponent_obs = game.get_observation(state, opponent_index)
|
|
opponent_action = self._sample_policy_action(opponent_obs, self.config.opponent_top_k)
|
|
joint_actions = [None, None]
|
|
joint_actions[self.player_index] = our_action
|
|
joint_actions[opponent_index] = opponent_action
|
|
state, info = competition_step(state, jnp.asarray(joint_actions, dtype=jnp.int32))
|
|
jax.block_until_ready(state)
|
|
if bool(info.is_done):
|
|
break
|
|
our_obs = game.get_observation(state, self.player_index)
|
|
our_action = self._sample_policy_action(our_obs, self.config.top_k)
|
|
return self._leaf_value(state, info)
|
|
|
|
def search(self, obs: Observation) -> tuple[np.ndarray, dict[str, float]]:
|
|
started_at = time.perf_counter()
|
|
deadline = started_at + self.config.time_budget_ms / 1000.0
|
|
actions, priors = self.candidates(obs)
|
|
visits = np.zeros(len(actions), dtype=np.int32)
|
|
value_sums = np.zeros(len(actions), dtype=np.float64)
|
|
simulations = 0
|
|
estimated_simulation_seconds = 0.0
|
|
|
|
while (
|
|
simulations < self.config.max_simulations
|
|
and time.perf_counter() + estimated_simulation_seconds < deadline
|
|
):
|
|
total_visits = max(1, int(visits.sum()))
|
|
q_values = np.divide(
|
|
value_sums,
|
|
visits,
|
|
out=np.zeros_like(value_sums),
|
|
where=visits > 0,
|
|
)
|
|
scores = q_values + self.config.c_puct * priors * np.sqrt(total_visits) / (1 + visits)
|
|
action_index = int(np.argmax(scores))
|
|
simulation_started_at = time.perf_counter()
|
|
value = self._simulate(obs, actions[action_index])
|
|
simulation_elapsed = time.perf_counter() - simulation_started_at
|
|
estimated_simulation_seconds = max(estimated_simulation_seconds, simulation_elapsed)
|
|
visits[action_index] += 1
|
|
value_sums[action_index] += value
|
|
simulations += 1
|
|
|
|
selected = int(np.argmax(visits)) if simulations else int(np.argmax(priors))
|
|
return actions[selected], {
|
|
"simulations": float(simulations),
|
|
"selected_visits": float(visits[selected]),
|
|
"elapsed_budget_ms": self.config.time_budget_ms,
|
|
}
|
|
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Stdio driver
|
|
# ---------------------------------------------------------------------------
|
|
|
|
|
|
def _read_grid(stream, height: int):
|
|
return [[int(value) for value in stream.readline().split()] for _ in range(height)]
|
|
|
|
|
|
def parse_args():
|
|
parser = argparse.ArgumentParser(description=__doc__)
|
|
parser.add_argument("checkpoint", help="Equinox policy checkpoint")
|
|
return parser.parse_args()
|
|
|
|
|
|
def main():
|
|
args = parse_args()
|
|
handshake = sys.stdin.readline()
|
|
if not handshake:
|
|
return
|
|
player_index, height, width = (int(value) for value in handshake.split())
|
|
|
|
network = PolicyValueNetwork(jrandom.PRNGKey(SEED))
|
|
network = eqx.tree_deserialise_leaves(args.checkpoint, network)
|
|
search = ParticlePUCT(
|
|
network,
|
|
player_index,
|
|
MCTSConfig(
|
|
time_budget_ms=TIME_BUDGET_MS,
|
|
max_simulations=MAX_SIMULATIONS,
|
|
rollout_depth=ROLLOUT_DEPTH,
|
|
top_k=TOP_K,
|
|
),
|
|
seed=SEED,
|
|
)
|
|
search.warmup(height, width)
|
|
print(f"[competition] warmup complete for {height}x{width}", file=sys.stderr, flush=True)
|
|
|
|
while True:
|
|
scalar_line = sys.stdin.readline()
|
|
if not scalar_line:
|
|
return
|
|
timestep, own_land, own_army, opponent_land, opponent_army = (
|
|
int(value) for value in scalar_line.split()
|
|
)
|
|
type_grid = _read_grid(sys.stdin, height)
|
|
owner_grid = _read_grid(sys.stdin, height)
|
|
army_grid = _read_grid(sys.stdin, height)
|
|
observation = observation_from_wire(
|
|
timestep,
|
|
own_land,
|
|
own_army,
|
|
opponent_land,
|
|
opponent_army,
|
|
type_grid,
|
|
owner_grid,
|
|
army_grid,
|
|
)
|
|
|
|
started_at = time.perf_counter()
|
|
action, stats = search.search(observation)
|
|
elapsed_ms = (time.perf_counter() - started_at) * 1000
|
|
print(
|
|
f"[competition] turn={timestep} simulations={int(stats['simulations'])} "
|
|
f"elapsed_ms={elapsed_ms:.1f}",
|
|
file=sys.stderr,
|
|
flush=True,
|
|
)
|
|
print(" ".join(str(int(value)) for value in action), flush=True)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
main()
|