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moved rendering code into own class
implemented antialiasing using random subsampling
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13 changed files with 238 additions and 124 deletions
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@ -1,5 +1,6 @@
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#pragma once
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#include "raytracer.h"
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#include "vec3.h"
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class Ray {
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@ -11,7 +12,7 @@ class Ray {
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Point3 origin() const { return orig_; }
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Vec3 direction() const { return dir_; }
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constexpr Point3 At(double t) const { return orig_ + t * dir_; }
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constexpr Point3 At(f64 t) const { return orig_ + t * dir_; }
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private:
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Point3 orig_;
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