moved rendering code into own class

implemented antialiasing using random subsampling
This commit is contained in:
Moritz Gmeiner 2023-12-27 20:14:29 +01:00
commit 29832e8f1b
13 changed files with 238 additions and 124 deletions

View file

@ -1,5 +1,6 @@
#pragma once
#include "raytracer.h"
#include "vec3.h"
class Ray {
@ -11,7 +12,7 @@ class Ray {
Point3 origin() const { return orig_; }
Vec3 direction() const { return dir_; }
constexpr Point3 At(double t) const { return orig_ + t * dir_; }
constexpr Point3 At(f64 t) const { return orig_ + t * dir_; }
private:
Point3 orig_;